Guild Wars Bulgaria

News
Submit News
About the Game
Game Lore
Articles
Submit Article
Guild Wars FAQ
All Downloads
Search
Contact Us


Forum
Web Links
GWBulgaria IRC


Necromancer
Warrior
Elementalist
Monk
Ranger
Mesmer
Assassin
Ritualist


Necromancer
Warrior
Elementalist
Monk
Ranger
Mesmer
Assassin
Ritualist
Dervish
Paragon


The Tombs
Armor Crafting
Skill Locator
In-Game Emotes


Screenshots
Upload Screens
Wallpapers
Movies
World Map
Underworld Map
Fissure Map
Login
Username

Password



Forgotten your password?
Request a new one here.
Recent Users off
toleto 2 weeks
dobber 3 weeks
Chavi 8 weeks
nergal12 weeks
misho29 Months
project Months
Ravenhear Months
Avalanche Months
Konratax Months
Gastly Months

1944 Members
1318726 Unique Visits
Vote for us

Този сайт е хостван от сървър на
Headoff Gaming Intranetwork


www.guildwars.com

www.arena.net

www.ncsoft.net


Skills Database
skill icon border colors
Skill:
Sort: Maximums at:

ELEMENTALIST SKILLS
See the list of last updated skills

'Air Magic' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Air Attunement

Air Magic Enchantment
For 36-62 seconds, you are attuned to Air. You gain 30% of the Energy cost of the Spell whenever you use Air Magic. (Updated: 26.04.2006 - decreased recharge time from 60 seconds)
10 en2 s45 s
Levels
Location

Arc Lightning

Air Magic Spell
Target foe is struck for 5-53 lightning damage. If that foe is sufferng from a Water Magic Hex, one foe near your target is struck for 5-53 lightning damage. Damage from Arc Lightning has 25% armor penetration.
5 en1 s8 s
Levels
Location

Blinding Flash

Air Magic Spell
Target foe is Blinded for 3-10 seconds.
15 en3/4 s4 s
Levels
Location

Blinding Surge
Elite

Air Magic Spell
Target foe is struck for 5-53 lightning damage and Blinded for 3-10 seconds. If that foe is under the effect of an Enchantment, all adjacent foes are also Blinded for 3-10 seconds. This Spell has 25% armor penetration.
5 en3/4 s3 s
Levels
Location

Chain Lightning

Air Magic Spell
Target foe and up to two other foes near your target are struck for 10-90 lightning damage. This Spell has 25% armor penetration and causes Exhaustion.
10 en3 s10 s
Levels
Location

Chilling Winds

Air Magic Hex
Target foe is struck for 5-53 cold damage. For 5-21 seconds, the next water hex targeting that foe lasts 25-78 longer.
10 en1 s15 s
Levels
Location

Conjure Lightning

Air Magic Enchantment
For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 1-17 lightning damage. (Updated: 02.03.2006 - no longer removes Enchantments)
10 en1 s60 s
Levels
Location

Enervating Charge

Air Magic Spell
Target foe is struck for 5-53 lightning damage and suffers from Weakness for 5-21 seconds. This Spell has 25% armor penetration.
10 en1 s8 s
Levels
Location

Gale

Air Magic Spell
Knock down target foe for 3 seconds. This Spell causes Exhaustion. (50% failure chance with Air Magic 4 or less.) (Updated: 02.03.2006 - increased Energy cost from 5)
10 en1 s5 s
Location

Glimmering Mark
Elite

Air Magic Hex
For 1-17 second(s), whenever target foe suffers lightning damage, that foe and all adjacent foes suffer from Blindness for 3 seconds.
10 en2 s15 s
Levels
Location

Gust
Elite

Air Magic Spell
Target foe is struck for 10-69 cold damage. If that foe is under an Earth or Water Magic Hex, that foe is knocked down for 3 seconds.
5 en2 s10 s
Levels
Location

Invoke Lightning
Elite

Air Magic Spell
Target foe and up to two other foes near your target are struck for 10-106 lightning damage. This spell has 25% armor penetration. If you are not under the effects of an Enchantment, this spell causes Exhaustion.
15 en2 s20 s
Levels
Location

Lightning Bolt

Air Magic Spell
Send out a Lightning Bolt that strikes for 5-53 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 5-37 additional lightning damage. This spell has 25% armor penetration.
5 en1 s8 s
Levels
Location

Lightning Hammer

Air Magic Spell
Target for is struck for 10-106 lightning damage. Lightning Hammer has 25% armor penetration.
25 en2 s15 s
Levels
Location

Lightning Javelin

Air Magic Spell
Send out a Lightning Javelin that strikes for 15-52 lightning damage if it hits. If Lightning Javelin strikes an attacking foe, that foe is interrupted. This Spell has 25% armor penetration. (Updated: 02.03.2006 - decreased recharge time from 5 seconds)
10 en1 s2 s
Levels
Location

Lightning Orb

Air Magic Spell
Lightning Orb flies toward target foe and strikes for 10-106 lightning damage if it hits. This Spell has 25% armor penetration.
15 en2 s5 s
Levels
Location

Lightning Strike

Air Magic Spell
Strike target foe for 5-53 lightning damage. This Spell has 25% armor penetration.
5 en1 s5 s
Levels
Location

Lightning Surge
Elite

Air Magic Hex
After 3 seconds, target foe is knocked down and struck for 14-106 lightning damage. This Spell causes Exhaustion.
10 en2 s10 s
Levels
Location

Lightning Touch

Air Magic Skill
Target touched foe and all adjacent foes are struck for 10-63 lightning damage. Foes suffering from a Water Magic Hex are struck for an additional 10-42 lightning damage. This Spell has 25% armor penetration.
15 en3/4 s10 s
Levels
Location

Mind Shock
Elite

Air Magic Spell
Target foe suffers 10-53 lightning damage. If you have more Energy than target foe, that foe suffers 10-53 additional lightning damage and is knocked down. This Spell has 25% armor penetration and causes Exhaustion.
10 en1 s20 s
Levels
Location

Ride the Lightning
Elite

Air Magic Spell
You ride the lightning to target foe. That foe is struck for 15-79 lightning damage. This spell causes Exhaustion.
10 en1 s20 s
Levels
Location

Shock

Air Magic Skill
Target touched foe is struck for 10-63 lightning damage and is knocked down. This Spell has 25% armor penetration and causes Exhaustion.
5 en3/4 s10 s
Levels
Location

Shock Arrow

Air Magic Spell
Send out a shocking arrow that flies swiftly toward target foe, striking for 10-37 lightning damage. Shock Arrow has 25% armor penetration.
5 en1 s1 s
Levels
Location

Storm Djinn's Haste

Air Magic Enchantment
For 10-26 seconds, you move 33% faster. Each second that you are moving, you lose 1 energy.
5 en1/4 s10 s
Levels
Location

Teinai's Wind

Air Magic Spell
All adjacent foes take 15-63 cold damage. Attacking foes struck by Teinai's Wind are knockded down.
15 en3/4 s8 s
Levels
Location

Thunderclap
Elite

Air Magic Hex
For 8-21 seconds, if target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15-6 Energy or Thunderclap ends.
10 en2 s15 s
Levels
Location

Whirlwind

Air Magic Spell
All adjacent foes take 15-63 cold damage. Attacking foes struck by Whirlwind are knocked down. (Updated: 02.03.2006 - decreased recharge time from 10 seconds)
10 en3/4 s8 s
Levels
Location

Windborne Speed

Air Magic Enchantment
For 5-11 seconds, target ally moves 33% faster.
10 en1 s5 s
Levels
Location



'Earth Magic' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Aftershock

Earth Magic Spell
Adjacent foes are struck for 26-105 damage. Knocked down foes are struck for 10-72 additional damage.
10 en3/4 s10 s
Levels
Location

Armor of Earth

Earth Magic Enchantment
For 30 seconds, you gain 24-62 armor, but move 50-12% slower.
10 en3/4 s15 s
Levels
Location

Ash Blast

Earth Magic Spell
Target foe is struck for 20-41 earth damage. If Ash Blast strikes a knocked-down foe, that foe is Blinded for 5-10 seconds.
5 en1 s8 s
Levels
Location

Churning Earth

Earth Magic Spell
Create a Churning Earth at target foe's location. For the next 5 seconds, churning Earth strikes for 5-36 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down.
25 en3 s30 s
Levels
Location

Crystal Wave

Earth Magic Spell
Foes adjacent to you are struck for 10-106 damage, but are cured of any negative Conditions. This Spell ignores armor and magic resistance.
15 en3/4 s20 s
Levels
Location

Dragon's Stomp

Earth Magic Spell
You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26-105 earth damage. This Spell causes Exhaustion.
25 en3 s15 s
Levels
Location

Earth Attunement

Earth Magic Enchantment
For 36-62 seconds, you are attuned to Earth. You gain 30% of the Energy cost of the Spell each time you use Earth Magic. (Updated: 26.04.2006 - decreased recharge time from 60 seconds)
10 en2 s45 s
Levels
Location

Earthquake

Earth Magic Spell
You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26-105 earth damage. This Spell causes Exhaustion.
25 en3 s15 s
Levels
Location

Ebon Hawk

Earth Magic Spell
Send a projectile that strikes for 20-95 earth damage if it hits. If this Spell hits a moving foe, that foe suffers from Weakness for 5-16 seconds.
10 en2 s15 s
Levels
Location

Eruption

Earth Magic Spell
Cause an Eruption at target foe's location. For 5 seconds, foes near this location are struck for 5-36 earth damage each second. When Eruption ends, foes in the area of effect are Blinded for 10 seconds.
25 en3 s30 s
Levels
Location

Glowstone

Earth Magic Spell
Send a projectile that strikes for 5-53 earth damage if it hits. If this Spell hits a weakened foe, you gain 5 energy.
5 en1 s5 s
Levels
Location

Grasping Earth

Earth Magic Hex
For 8-21 seconds, all nearby foes move 50% slower but have +24 armor against physical damage.
5 en3/4 s30 s
Levels
Location

Iron Mist

Earth Magic Hex
For 5-18 seconds, target foe moves 90% slower. That foe gains immunity to damage from all sources except lightning.
10 en2 s30 s
Levels
Location

Kinetic Armor

Earth Magic Enchantment
For 8 seconds, you gain 20-84 armor. Whenever you cast a Spell, Kinetic Armor is renewed for 8 seconds.
15 en3 s60 s
Levels
Location

Magnetic Aura

Earth Magic Enchantment
For 5-21 seconds, Magnetic Aura has a 75% chance to "block" melee attacks.
5 en1/4 s60 s
Levels
Location

Obsidian Flame

Earth Magic Spell
Deal 22-118 damage to target foe. This Spell ignores armor but causes Exhaustion.
5 en2 s5 s
Levels
Location

Obsidian Flesh
Elite

Earth Magic Enchantment
For 8-21 seconds, you gain +20 armor and cannot be the target of enemy Spells, but move 50% slower.
10 en1 s30 s
Levels
Location

Sandstorm
Elite

Earth Magic Spell
Create a Sandstorm at target foe's location. For 10 seconds, nearby foes take 10-42 damage each second and attacking foes take an additional 10-31 damage each second.
15 en2 s20 s
Levels
Location

Shockwave
Elite

Earth Magic Spell
Adjacent foes take 5-53 earth damage, nearby foes take 5-53 earth damage, and foes in the area take 5-53 earth damage.
10 en3/4 s20 s
Levels
Location

Sliver Armor

Earth Magic Enchantment
For 5-11 seconds, you have a 25-52% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5-37 earth damage.
10 en1 s30 s
Levels
Location

Stone Daggers

Earth Magic Spell
You send out two Stone Daggers. If it hits, each Stone Dagger strikes for 8-29 earth damage. (Updated: 26.04.2006 - increased damage from 3..24)
5 en1 s-
Levels
Location

Stone Sheath
Elite

Earth Magic Hex
For 10-37 seconds, attacks made by target foe and all nearby foes deal earth damage.
5 en2 s15 s
Levels
Location

Stone Striker

Earth Magic Enchantment
For 5-32 seconds, whenever you are struck by an attack, that attack is converted to earth damage.
5 en1/4 s20 s
Levels
Location

Stoneflesh Aura

Earth Magic Enchantment
For 5-21 seconds, damage you receive is reduced by 1-33 and you are immune to critical attacks.
10 en2 s15 s
Levels
Location

Stoning

Earth Magic Spell
Stoning strikes for 20-95 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down.
15 en1 s5 s
Levels
Location

Teinai's Crystals

Earth Magic Spell
Foes adjacent to you are struck for 10-106 damage but are cured of any negative Conditions. This Spell ingores armor and magic resistance.
15 en3/4 s20 s
Levels
Location

Unsteady Ground
Elite

Earth Magic Spell
You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 5-37 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down.
15 en2 s20 s
Levels
Location

Ward Against Elements

Earth Magic Spell
You create a Ward Against Elements at your current location. For 8-21 seconds, non-Spirit allies in this area gain +24 armor against elemental damage.
15 en1 s20 s
Levels
Location

Ward Against Foes

Earth Magic Spell
You create a Ward Against Foes at your current location. For 8-21 seconds, non-Spirit foes in this area move 50% slower.
15 en1 s20 s
Levels
Location

Ward Against Melee

Earth Magic Spell
You create a Ward Against Melee at your current location. For 8-21 seconds, non-Spirit allies in this area have a 50% chance to evade melee attacks.
10 en1 s20 s
Levels
Location

Ward of Stability

Earth Magic Spell
Create a Ward of Stability at your current location. For 10-26 seconds, non-Spirit allies in the area cannot be knocked down.
10 en1 s30 s
Levels
Location



'Energy Storage' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Aura of Restoration

Energy Storage Enchantment
For 60 seconds, you are healed for 152-417% of the Energy cost each time you cast a Spell. (Updated: 26.04.2006 - decreased recharge time from 20 seconds)
10 en1/4 s5 s
Levels
Location

Energy Boon
Elite

Energy Storage Spell
You gain 10-21 Energy. Energy Boon causes Exhaustion.
5 en1 s5 s
Levels
Location

Ether Prism
Elite

Energy Storage Spell
Gain 0-3 energy for each point of Energy you have.
25 en2 s10 s
Levels
Location

Ether Prodigy
Elite

Energy Storage Enchantment
Lose all Enchantments. For 5-21 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you take 2 damage for each point of Energy you have. This Spell causes Exhaustion.
5 en1 s5 s
Levels
Location

Ether Renewal
Elite

Energy Storage Enchantment
For 7 seconds, each time you cast a Spell, you gain 1-3 Energy and 5-21 Health for each Enchantment on you.
10 en1 s30 s
Levels
Location

Glyph of Restoration

Energy Storage Glyph
For 15 seconds, your next Spell heals you for 30-94 Health, and you are healed for 150-310 of the Energy cost of that spell.
5 en1 s8 s
Levels
Location

Master of Magic
Elite

Energy Storage Enchantment
For 20 seconds, whenever you cast a Spell, you gain 0-3 Energy for each recharging Skill that shares this Spell's attribute.
10 en1 s30 s
Levels
Location



'Fire Magic' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Bed of Coals

Fire Magic Spell
Create a Bed of Coals at your location. For 10 seconds, foes standing still near this location are struck for 5-31 fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for 3-7 seconds.
15 en1 s30 s
Levels
Location

Breath of Fire

Fire Magic Spell
Create Breath of Fire at target foe's current location. For 5 seconds, foes adjacent to that location are struck for 5-37 fire damage each second.
10 en2 s30 s
Levels
Location

Burning Speed

Fire Magic Enchantment
For 5 seconds, you are set on fire and move 30-46% faster. When Burning Speed ends, all adjacent foes are set on fire for 3-9 seconds.
10 en3/4 s-
Levels
Location

Conjure Flame

Fire Magic Enchantment
For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 1-17 fire damage. (Updated: 02.03.2006 - no longer removes Enchantments)
10 en1 s60 s
Levels
Location

Double Dragon
Elite

Fire Magic Spell
For two seconds, foes adjacent to this location are struck for 7-119 fire damage each second. This spell causes Exhaustion.
15 en3/4 s30 s
Levels
Location

Elemental Flame

Fire Magic Hex
For 5-21 seconds, whenever an Elemental Hex ends on target foe, that foe is set on fire for 1-4 second.
10 en1 s10 s
Levels
Location

Fire Attunement

Fire Magic Enchantment
For 36-62 seconds, you are attuned to Fire. You gain 30% of the Energy cost of the Spell each time you use Fire Magic. (Updated: 26.04.2006 - decreased recharge time from 60 seconds)
10 en2 s45 s
Levels
Location

Fire Storm

Fire Magic Spell
Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 5-31 fire damage each second. (Updated: 02.03.2006 - decreased cast time from 4 seconds)
15 en2 s30 s
Levels
Location

Fireball

Fire Magic Spell
Target foe and all adjacent foes are struck for 7-119 fire damage.
10 en2 s7 s
Levels
Location

Flame Burst

Fire Magic Spell
All nearby foes are struck for 15-127 fire damage. (Updated: 02.03.2006 - increased damage from 7-112)
15 en3/4 s5 s
Levels
Location

Flame Djinn's Haste

Fire Magic Enchantment
All adjacent foes are struck for 15-127 fire damage. For 5-11 seconds, you move 25% faster.
10 en3/4 s30 s
Levels
Location

Flare

Fire Magic Spell
Spell. Target foe is struck for 20-57 fire damage if it hits. (Updated: 26.04.2006 - increased damage from 16..46)
5 en1 s-
Levels
Location

Glowing Gaze

Fire Magic Spell
Target foe takes 5-53 fire damage. If that foe is on Fire, you gain 1-10 Energy.
5 en1 s5 s
Levels
Location

Immolate

Fire Magic Spell
Target foe is struck for 5-53 fire damage and is set on fire for 1-3 second(s).
10 en1 s5 s
Levels
Location

Incendiary Bonds

Fire Magic Hex
After 3 seconds, target foe and adjacent foes are struck for 20-84 fire damage and are set on fire for 1-3 seconds.
15 en2 s15 s
Levels
Location

Inferno

Fire Magic Spell
All adjacent foes are struck for 30-142 fire damage. (Updated: 02.03.2006 - increased damage to from 15-120)
10 en3/4 s20 s
Levels
Location

Lava Arrows

Fire Magic Spell
Lava Arrows fly toward up to 3 foes near your target and strike for 6-38 damage if they hit. Lava Arrows have half the normal range.
5 en1 s2 s
Levels
Location

Lava Font

Fire Magic Spell
For 5 seconds, foes adjacent to the location where this Spell was cast are struck for 5-37 fire damage. (Updated: 02.03.2006 - increased damage from 5-29 per second)
10 en2 s4 s
Levels
Location

Liquid Flame

Fire Magic Spell
Target foe is struck for 7-119 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 7-119 fire damage.
10 en1 s15 s
Levels
Location

Mark of Rodgort

Fire Magic Hex
For 8-21 seconds, whenever target foe is struck for fire damage, that foe is set on fire for 1-4 second(s). (Updated: 02.03.2006 - decreased recharge time from 20 seconds)
25 en1 s5 s
Levels
Location

Meteor

Fire Magic Spell
Target foe and all adjacent foes are struck for 7-119 fire damage and knocked down. This Spell causes Exhaustion.
5 en3 s30 s
Levels
Location

Meteor Shower

Fire Magic Spell
Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7-119 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion.
25 en5 s60 s
Levels
Location

Mind Blast
Elite

Fire Magic Spell
Target foe is struck for 15-63 fire damage. If you have more Energy than target foe, you gain 1-10 Energy.
5 en1 s2 s
Levels
Location

Mind Burn
Elite

Fire Magic Spell
Target foe takes 15-63 fire damage. If you have more Energy than target foe, that foe takes an additional 15-63 fire damage and is set on fire for 1-7 second(s). This Spell causes Exhaustion.
15 en1 s20 s
Levels
Location

Phoenix

Fire Magic Spell
A fiery phoenix rises at your location, striking adjacent foes for 7-119 fire damage, and flies out to your target, exploding on impact. This explosion strikes for an additional 15-95 fire damage.
15 en3 s25 s
Levels
Location

Rodgort's Invocation

Fire Magic Spell
Target foe and all foes in the area are struck for 15-127 fire damage and set on fire for 1-3 seconds. (Updated: 02.03.2006 - increased damage from 7-112)
25 en3 s15 s
Levels
Location

Savannah Heat
Elite

Fire Magic Spell
You create Savannah Heat at target foe's location. For 5 seconds, all foes in the area take 5-21 damage each second and an additional 1-17 damage for each second this Spell has been in effect.
15 en2 s20 s
Levels
Location

Searing Flames
Elite

Fire Magic Spell
Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this skill is cast are struck for 7-119 fire damage. Foes not already on fire begin Burning for 1-7 seconds.
15 en1 s2 s
Levels
Location

Searing Heat

Fire Magic Spell
Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 5-37 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds. (Updated: 02.03.2006 - increased damage from 5-29 per second)
25 en3 s30 s
Levels
Location

Smoldering Embers

Fire Magic Hex
Target foe is struck for 10-42 fire damage. After 3 seconds, if target foe is not moving that foe is set on fire for 3 seconds.
5 en2 s10 s
Levels
Location

Star Burst
Elite

Fire Magic Spell
Target touched foe and all nearby foes are struck for 7-119 fire damage. If more than one foe was struck, you lose 5 energy.
5 en3/4 s10 s
Levels
Location

Teinai's Heat

Fire Magic Spell
Create Teinai's Heat at target foe's location. For 5 seconds, foes near this location are struck for 5-37 fire damage each second. When Teinai's Heat ends, foes in the area of effect are set on fire for 3 seconds.
25 en3 s30 s
Levels
Location



'Water Magic' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Armor of Frost

Water Magic Enchantment
For 10-36 seconds, you gain +40 armor against physical damage, but -24 armor against fire damage. Armor of Frost ends if you use any Fire Magic.
5 en1 s45 s
Levels
Location

Armor of Mist

Water Magic Enchantment
For 8-21 seconds, you gain 10-42 armor and move 33% faster.
10 en2 s30 s
Levels
Location

Blurred Vision

Water Magic Hex
For 8-21 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks.
15 en1 s20 s
Levels
Location

Conjure Frost

Water Magic Enchantment
For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 1-17 cold damage. (Updated: 02.03.2006 - no longer removes Enchantments)
10 en1 s60 s
Levels
Location

Deep Freeze

Water Magic Hex
You cause a Deep Freeze at target foe's location. All foes in this location are struck for 10-90 cold damage, and for 10 seconds, they move 66% slower.
25 en3 s15 s
Levels
Location

Freezing Gust

Water Magic Hex
If target foe is under the effect of a Water Magic Hex, that foe is struck for 20-84 cold damage. Otherwise, that foe moves 66% slower for 1-6 seconds.
10 en1 s5 s
Levels
Location

Frigid Armor

Water Magic Enchantment
For 5-16 seconds, you have +10-42 armor against physical damage and cannot be set on fire.
5 en2 s20 s
Levels
Location

Frozen Burst

Water Magic Hex
All nearby foes are struck for 20-116 cold damage and move 66% slower for 5-11 seconds.
15 en3/4 s30 s
Levels
Location

Ice Prison

Water Magic Hex
For 8-21 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower. This effect ends if target takes fire damage.
10 en2 s30 s
Levels
Location

Ice Spear

Water Magic Spell
Ice Spear flies toward target foe, striking for 10-74 cold damage if it hits. Ice Spear has half the normal Spell range. (Updated: 26.04.2006 - increased damage from 5..65)
5 en1 s-
Levels
Location

Ice Spikes

Water Magic Hex
Target and adjacent foes are struck for 20-84 cold damage and move 66% slower for 2-6 seconds.
15 en2 s15 s
Levels
Location

Icy Prism

Water Magic Spell
Target foe is struck for 10-69 cold damage. If target foe is using a Signet, that signet is interrupted and all of that foe's Signets are disabled for 3-9 seconds.
10 en1 s15 s
Levels
Location

Icy Shackles
Elite

Water Magic Hex
For 5-10 seconds, target foe's movement speed is reduced by 30% (maximum 90%) for each Enchantment on that foe.
5 en1 s5 s
Levels
Location

Maelstrom

Water Magic Spell
Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10-26 cold damage each second. Maelstrom interrupts Spell-casting when it hits. This Spell causes Exhaustion. (Updated: 26.04.2006 - decreased cast time from 4 seconds)
25 en2 s30 s
Levels
Location

Mind Freeze
Elite

Water Magic Hex
Target foe suffers 10-42 cold damage. If you have more Energy than target foe, that foe suffers an additional 10-42 cold damage and moves 90% slower for 2-6 seconds. This Spell causes Exhaustion.
10 en1 s20 s
Levels
Location

Mirror of Ice
Elite

Water Magic Enchantment
For 60 seconds, the next time an enemy Spell would deal damage to you, that damage is negated and that Spell's caster takes 10-90 damage.
5 en1/4 s10 s
Levels
Location

Mist Form
Elite

Water Magic Enchantment
For 8-21 seconds, you cannot take or deal damage from attacks. (Updated: 02.03.2006 - decreased cast time from 2 seconds)
10 en1 s30 s
Levels
Location

Rust

Water Magic Hex
For 6-44 seconds, target foe and all adjacent foes take 3 times as long to activate Signets. (Updated: 02.03.2006 - decreased recharge time from 30 seconds)
5 en2 s15 s
Levels
Location

Shard Storm

Water Magic Hex
Target foe is struck for 10-69 cold damage and moves 66% slower for 2-6 seconds.
10 en1 s10 s
Levels
Location

Shatterstone
Elite

Water Magic Hex
Target foe is struck for 10-58 cold damage and is Hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe is struck for 15-63 cold damage.
15 en2 s10 s
Levels
Location

Steam

Water Magic Spell
If target foe is on fire, Steam Blinds that foe for 5-10 seconds and strikes for 20-84 cold damage. Otherwise, that foe is struck for 10-69 cold damage.
5 en1 s10 s
Levels
Location

Swirling Aura

Water Magic Enchantment
For 8-21 seconds, Swirling Aura has a 75% chance to "block" arrows and magical projectiles.
10 en1 s60 s
Levels
Location

Teinai's Prison

Water Magic Hex
For 8-21 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower. This effect ends if target takes fire damage.
10 en2 s30 s
Levels
Location

Vapor Blade

Water Magic Spell
Target foe is struck for 15-127 cold damage. Vapor Blade deals half damage if that foe has any Enchantments on them.
15 en2 s7 s
Levels
Location

Ward Against Harm
Elite

Water Magic Spell
Create a Ward Against Harm at this location. For 8-21 seconds, non-Spirit allies in this area have 12-63 armor against fire damage and 12-25 armor against other damage.
15 en1 s20 s
Levels
Location

Water Attunement

Water Magic Enchantment
For 36-62 seconds, you are attuned to Water. You gain 30% of the Energy cost of the Spell each time you use Water Magic. (Updated: 26.04.2006 - decreased recharge time from 60 seconds)
10 en2 s45 s
Levels
Location

Water Trident
Elite

Water Magic Spell
Send out a Water Trident at target foe. Water Trident strikes for 10-74 cold damage if it hits. If it hits a moving foe, that foe is knocked down. (Updated: 26.04.2006 - increased damage from 5..65)
5 en1 s3 s
Levels
Location



'General' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Elemental Attunement
Elite

General Enchantment
For 45 seconds, you are attuned to Air, Fire, Water, and Earth. You gain 50% of the Energy cost of the Spell each time you use magic associated with any of these elements. (Updated: 26.04.2006 - decreased recharge time from 60 seconds)
10 en2 s45 s
Location

Glyph of Concentration

General Glyph
Your next Spell cannot be interrupted and ignores the effects of being Dazed.
5 en1 s2 s
Location

Glyph of Elemental Power

General Glyph
Your elemental attributes are boosted by 2 for your next Spell.
5 en1 s5 s
Location

Glyph of Energy
Elite

General Glyph
Your next Spell costs 20 less Energy to cast and does not cause Exhaustion.
5 en1 s15 s
Location

Glyph of Essence

General Glyph
For 15 seconds, your next Spell casts instantly but causes you to lose all Energy.
5 en1 s30 s
Location

Glyph of Lesser Energy

General Glyph
Your next Spell costs 15 less Energy to cast.
5 en1 s30 s
Location

Glyph of Renewal
Elite

General Glyph
Your next Spell instantly recharges.
5 en1 s15 s
Location

Glyph of Sacrifice

General Glyph
Your next Spell may be cast instantly, but it takes an additional 30 seconds to recharge. (Updated: 10.04.2006 - additional recharge reduced from 90 seconds)
5 en1 s15 s
Location

Second Wind
Elite

General Spell
You gain 1 Energy for each point of Energy lost due to Exhaustion. This spell causes Exhaustion.
5 en1 s5 s
Location




MESMER SKILLS
See the list of last updated skills

'Domination Magic' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Arcane Larceny

Domination Magic Spell
For 5-37 seconds, one random Spell is disabled for target foe and Arcane Larceny is replaced by that Spell.
10 en1 s10 s
Levels
Location

Arcane Thievery

Domination Magic Spell
For 5-37 seconds, one random Spell is disabled for target foe, and Arcane Thievery is replaced by that Spell.
10 en1 s10 s
Levels
Location

Backfire

Domination Magic Hex
For 10 seconds, whenever target foe casts a Spell, that foe takes 35-147 damage.
15 en3 s20 s
Levels
Location

Blackout

Domination Magic Skill
For 2-7 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds. (Updated: 02.03.2006 - increased recharge time from 10 seconds)
10 en1 s12 s
Levels
Location

Chaos Storm

Domination Magic Spell
Create a Chaos Storm at target foe's location. For 10 seconds, foes adjacent to this location suffer 5-15 damage each second. Chaos Storm drains 1-7 Energy whenever it strikes a foe casting a Spell. (Updated: 02.03.2006 - decreased casting time from 2 seconds)
15 en1 s30 s
Levels
Location

Complicate

Domination Magic Spell
Interrupt target foe's action. If that action was to use a Signet, it and all other Signets are disabled for 1-17 seconds.
10 en1/4 s20 s
Levels
Location

Cry of Frustration

Domination Magic Spell
If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 10-46 damage.
15 en1/4 s20 s
Levels
Location

Diversion

Domination Magic Hex
For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10-59 seconds to recharge.
10 en3 s10 s
Levels
Location

Empathy

Domination Magic Hex
For 8-21 seconds, whenever target foe attacks, that foe takes 10-31 damage.
10 en2 s10 s
Levels
Location

Enchanter's Conundrum
Elite

Domination Magic Hex
For 10 seconds, target foe casts Enchantments 100% slower. When this Hex ends, that foe takes 15-95 damage if not under the effects of an Enchantment Spell.
15 en2 s20 s
Levels
Location

Energy Burn

Domination Magic Spell
Target foe loses 3-8 Energy and takes 10 damage for each point of Energy lost. (Updated: 26.04.2006 - decreased Energy lost from 4..10; increased damage per Energy from 8)
10 en2 s20 s
Levels
Location

Energy Surge
Elite

Domination Magic Spell
Target foe loses 3-8 Energy. For each point of Energy lost, that foe and all foes in the area take 10 damage. (Updated: 26.04.2006 - decreased Energy lost from 4..10; increased damage per Energy from 8)
10 en2 s20 s
Levels
Location

Guilt

Domination Magic Hex
For 4-10 seconds, the next time target foe casts a Spell that targets a foe, the Spell fails and you steal 5-15 Energy from that foe.
5 en2 s30 s
Levels
Location

Hex Breaker

Domination Magic Stance
For 15-95 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 10-48 damage.
5 en-15 s
Levels
Location

Hex Eater Vortex
Elite

Domination Magic Spell
Remove a Hex from target ally. If a Hex is removed in this way, foes near that ally take 30-126 damage and lose one Enchantment.
15 en1 s10 s
Levels
Location

Ignorance

Domination Magic Hex
For 8-21 seconds target foe cannot use Signets. (Updated: 02.03.2006 - decreased casting time from 2 seconds)
15 en1 s10 s
Levels
Location

Mind Wrack

Domination Magic Hex
For 20 seconds, the next time target foe's Energy drops to 0, that foe takes 15-95 damage.
5 en1 s5 s
Levels
Location

Mirror of Disenchantment

Domination Magic Spell
Remove one Enchantment from target foe. All of that foe's party members also lose that same enchantment.
25 en1 s20 s
Location

Mistrust

Domination Magic Hex
For 4-10 seconds, the next time target foe casts a Spell that targets a foe, the spell fails and all nearby allies take 15-79 damage.
10 en2 s20 s
Levels
Location

Overload

Domination Magic Spell
Target foe takes 5-21 damage. if that foe was casting a spell, you deal +5-53 damage.
5 en1/4 s5 s
Levels
Location

Panic
Elite

Domination Magic Hex
For 10-26 seconds, target foe and all nearby foes suffer -2 Energy degeneration and take 10-87 damage whenever they use a Signet.
25 en2 s10 s
Levels
Location

Power Block
Elite

Domination Magic Spell
If target foe is casting a Spell, that Spell is interrupted. The interrupted Spell and all Spells of the same attribute are disabled for 3-16 seconds for that foe.
15 en1/4 s30 s
Levels
Location

Power Flux
Elite

Domination Magic Hex
If target foe is casting a spell, that spell is interrupted and for 4-10 seconds, that foe has -2 Energy degeneration.
10 en1/4 s15 s
Levels
Location

Power Leak

Domination Magic Spell
If target foe is casting a Spell, the Spell is interrupted and target foe loses 10-26 Energy.
10 en1/4 s20 s
Levels
Location

Power Spike

Domination Magic Spell
If target foe is casting a Spell, the Spell is interrupted and target foe takes 20-107 damage. (Updated: 26.04.2006 - decreased recharge time from 15 seconds)
10 en1/4 s12 s
Levels
Location

Price of Pride

Domination Magic Hex
For 5-21 seconds, the next time target foe uses an elite Skill, that foe loses 4-10 energy.
10 en2 s15 s
Levels
Location

Psychic Distraction
Elite

Domination Magic Spell
All of your other skills are disabled for 8 seconds. If target foe is using a skills, that skill is interrupted and disabled for 5-12 seconds.
10 en1/4 s2 s
Levels
Location

Psychic Instability
Elite

Domination Magic Hex
For 5-21 seconds, anytime target foe is interrupted that foe is knocked down.
5 en1 s20 s
Levels
Location

Shame

Domination Magic Hex
For 4-10 seconds, the next time target foe casts a Spell on an ally, the Spell fails and you steal 5-15 Energy from that foe.
10 en2 s30 s
Levels
Location

Shatter Delusions

Domination Magic Spell
Remove one Mesmer Hex from target foe. If a Hex was removed, that foe takes 15-79 damage.
5 en1/4 s10 s
Levels
Location

Shatter Enchantment

Domination Magic Spell
Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes 14-106 damage.
15 en1 s25 s
Levels
Location

Shatter Hex

Domination Magic Spell
Remove a Hex from target ally. If a Hex is removed, foes near that ally take 30-126 damage.
15 en1 s10 s
Levels
Location

Signet of Disruption

Domination Magic Signet
If target foe is casting a Spell, the spell is interrupted and that foe suffers 10-54 damage. If that foe is Hexed, Signet of Disruption can interrupt any non-Spell skills.
-1/4 s30 s
Levels
Location

Signet of Weariness

Domination Magic Signet
Target foe and all nearby foes lose 3-8 Energy. (Updated: 26.04.2006 - decreased Energy lost from 3..10)
-2 s30 s
Levels
Location

Simple Thievery
Elite

Domination Magic Spell
For 10-37 seconds, one random non-Spell is disabled for target foe, and Thievery is replaced by that Skill.
10 en1 s20 s
Levels
Location

Spiritual Pain

Domination Magic Spell
Target foe takes 10-106 damage, and all nearby foes take 15-79 damage. This skill recharges instantly if it hits a spirit.
10 en1 s30 s
Levels
Location

Unnatural Signet

Domination Magic Signet
Target foe takes 15-79 damage. If that foe was a Spirit, this Signet recharges instantly.
-1 s40 s
Levels
Location

Visions of Regret
Elite

Domination Magic Hex
For 5-21 seconds, target foe takes 30-126 damage whenever that foe uses an adrenal skill.
10 en2 s20 s
Levels
Location

Wastrel's Demise

Domination Magic Spell
Target foe takes 5-32 damage. If that foe is not casting a Spell, that foe takes an additional 3-7 damage for each equipped Spell.
5 en1/4 s8 s
Levels
Location

Wastrel's Worry

Domination Magic Hex
After 3 seconds, target foe takes 8-68 damage. Wastrel's Worry ends prematurely if that foe uses a skill.
5 en1/4 s1 s
Levels
Location



'Fast Casting' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Arcane Languor
Elite

Fast Casting Hex
For 1-5 second, all Spells cast by target foe cause Exhaustion.
10 en2 s15 s
Levels
Location

Mantra of Recovery
Elite

Fast Casting Stance
For 5-21 seconds, Spells you cast recharge 50% faster. (Updated: 26.04.2006 - decreased recharge time from 30 seconds)
10 en-20 s
Levels
Location

Persistence of Memory

Fast Casting Enchantment
For 5-21 seconds, whenever a Spell you cast is interrupted, that Spell is instantly recharged.
10 en1 s20 s
Levels
Location

Power Return

Fast Casting Spell
If target foe is casting a Spell, that Spell is interrupted and target foe gains 10-5 energy.
5 en1/4 s7 s
Levels
Location

Stolen Speed
Elite

Fast Casting Hex
For 5-21 seconds, target foe's spells take 25% longer to cast and your spells take 25% less time to cast.
5 en2 s6 s
Levels
Location

Symbolic Celerity

Fast Casting Enchantment
For 5-21 seconds, all of your Signets activate 25-52 faster.
10 en1 s20 s
Levels
Location

Symbolic Posture

Fast Casting Stance
For 5-21 seconds, the next Signet you activate recharges 20-84 faster.
10 en-20 s
Levels
Location

Symbols of Inspiration
Elite

Fast Casting Enchantment
For 5-16 seconds, whenever you use a Signet, you gain 1-11 Energy.
10 en1 s30 s
Levels
Location



'Illusion Magic' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Accumulated Pain

Illusion Magic Spell
Target foe takes 10-37 damage. If target foe is suffering from 2 or more Hexes, that foe suffers a Deep Wound for 5-21 seconds.
10 en2 s20 s
Levels
Location

Air of Disenchantment
Elite

Illusion Magic Hex
For 10 seconds, target foe and all adjacent foes cast Enchantments 10-106 slower. When Air of Disenchantment ends, it removes one Enchantment from each affected foe.
10 en1 s20 s
Levels
Location

Ancestor's Visage

Illusion Magic Enchantment
For 8-21 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
10 en1 s30 s
Levels
Location

Arcane Conundrum

Illusion Magic Hex
For 5-16 seconds, Spells cast by target foe take twice as long to cast.
10 en2 s20 s
Levels
Location

Clumsiness

Illusion Magic Hex
For 4-8 seconds, the next time target foe attempts to attack, the attack is interrupted and target foe suffers 10-97 damage.
10 en1 s10 s
Levels
Location

Conjure Nightmare

Illusion Magic Hex
For 2-15 seconds, target foe suffers -8 Health degenration.
25 en1 s5 s
Levels
Location

Conjure Phantasm

Illusion Magic Hex
For 2-15 seconds, target foe experiences -5 Health degeneration.
10 en1 s5 s
Levels
Location

Crippling Anguish
Elite

Illusion Magic Hex
For 8-21 seconds, target moves 50% slower and suffers -1-3 Health degeneration.
15 en1 s20 s
Levels
Location

Distortion

Illusion Magic Stance
For 5 seconds, You have a 75% chance to "evade" attacks. Whenever you evade an attack this way, you lose 4-1 Energy or Distortion ends. (Updated: 02.03.2006 - increased Energy cost from 3-1 when you "evade" attacks)
5 en-5 s
Levels
Location

Ethereal Burden

Illusion Magic Hex
For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10-23 Energy.
15 en3 s45 s
Levels
Location

Fevered Dreams
Elite

Illusion Magic Hex
For 10-26 seconds, whenever target foe suffers from a new Condition, all foes in the area suffer from that Condition as well. (Updated: 02.03.2006 - increased duration from 4-16 seconds)
10 en2 s10 s
Levels
Location

Fragility

Illusion Magic Hex
For 8-21 seconds, target foe takes 5-21 damage each time that foe suffers or recovers from a new Condition.
10 en1 s5 s
Levels
Location

Frustration

Illusion Magic Hex
For 5-21 seconds, target foe casts Spells 50% slower and takes 5-53 damage whenever interrupted while casting a Spell.
10 en1 s15 s
Levels
Location

Illusion of Haste

Illusion Magic Enchantment
For 5-11 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 15 seconds.
10 en1 s5 s
Levels
Location

Illusion of Pain

Illusion Magic Hex
For 10 seconds, target foe has -3-10 Health degenration. When Illusion of Pain ends, that foe is healed for 20 Health for each point of Health degenration caused from this Spell.
10 en2 s5 s
Levels
Location

Illusion of Weakness

Illusion Magic Enchantment
You lose 50-253 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50-253 Health.
10 en2 s30 s
Levels
Location

Illusionary Weaponry
Elite

Illusion Magic Enchantment
For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8-42 damage.
15 en1 s40 s
Levels
Location

Images of Remorse

Illusion Magic Hex
For 5-10 seconds, target foe suffers -1-5 Health degeneration. If that foe was attacking, that foe takes 10-55 damage.
5 en2 s5 s
Levels
Location

Imagined Burden

Illusion Magic Hex
For 8-21 seconds, target foe moves 50% slower.
15 en1 s30 s
Levels
Location

Ineptitude
Elite

Illusion Magic Hex
For 4-10 seconds, if target foe attacks, that foe takes 30-142 damage and becomes Blinded for 10 seconds. (Updated: 02.03.2006 - increased damage from 10-82)
10 en1 s20 s
Levels
Location

Kitah's Burden

Illusion Magic Hex
For 10 seconds, target foe moves 50% slower than normal. When Kitah's Burden ends, you gain 10-23 Energy.
15 en3 s45 s
Levels
Location

Migraine
Elite

Illusion Magic Hex
For 5-21 seconds, target foe suffers -1-3 Health degeneration and takes 100% longer to cast Spells.
10 en2 s15 s
Levels
Location

Phantom Pain

Illusion Magic Hex
For 10 seconds, target foe suffers -1-3 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5-21 seconds.
10 en2 s15 s
Levels
Location

Recurring Insecurity
Elite

Illusion Magic Hex
For 10 seconds, target foe suffers from -1-3 Health degenration. If that foe is Hexed again, Recurring Insecurity is renewed for 10 seconds.
10 en1 s25 s
Levels
Location

Shared Burden
Elite

Illusion Magic Hex
For 3-18 seconds, target foe and all neaby foes move 50% slower.
15 en2 s25 s
Levels
Location

Signet of Clumsiness

Illusion Magic Signet
If target foe is attacking, that foe is interrupted and takes 5-53 damage.
-1/4 s15 s
Levels
Location

Soothing Images

Illusion Magic Hex
For 8-21 seconds, target foe and all adjacent foes cannot gain Adrenaline.
15 en2 s5 s
Levels
Location

Sympathetic Visage

Illusion Magic Enchantment
For 8-21 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
10 en1 s30 s
Levels
Location



'Inspiration Magic' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Auspicious Incantation

Inspiration Magic Enchantment
For 20 seconds, the next Spell you use is disabled for an additional 30 seconds and you gain Energy equal to 110-206% of that spell's Energy cost. Auspicious Incantation has an additional recharge equal to that Spell's Energy cost.
5 en1 s25 s
Levels
Location

Channeling

Inspiration Magic Enchantment
For 8-59 seconds, whenever you cast a Spell, you gain 1 Energy from each foe in the area.
5 en1 s15 s
Levels
Location

Discharge Enchantment

Inspiration Magic Spell
Remove one Enchantment from target foe. If that foe is Hexed, this Skill recharges 20-52 faster.
10 en1 s15 s
Levels
Location

Drain Delusions

Inspiration Magic Spell
Remove one Mesmer Hex from target foe. If a Hex was removed in this way, that foe loses 1-5 energy and you gain 2 energy for each point lost.
5 en1/4 s10 s
Levels
Location

Drain Enchantment

Inspiration Magic Spell
Remove an Enchantment from target foe. If an Enchantment is removed, you gain 10-23 Energy.
10 en1 s25 s
Levels
Location

Elemental Resistance

Inspiration Magic Stance
For 30-94 seconds, You gain +40 armor against elemental damage, but you lose 24-11 armor against physical damage.
10 en-20 s
Levels
Location

Energy Drain
Elite

Inspiration Magic Spell
Target foe loses 4-10 Energy. You gain 2 points of Energy for each point of Energy lost. (Updated: 02.03.2006 - decreased recharge time from 30 seconds)
5 en1 s25 s
Levels
Location

Energy Tap

Inspiration Magic Spell
Target foe loses 4-7 Energy. You gain 2 points of Energy for each point of Energy lost. (Updated: 02.03.2006 - decreased recharge time from 30 seconds)
5 en3 s25 s
Levels
Location

Ether Feast

Inspiration Magic Spell
Target foe loses 3 Energy. You are healed 17-49 for each point of Energy lost.
5 en2 s8 s
Levels
Location

Ether Lord

Inspiration Magic Hex
You lose all Energy. For 5-10 seconds, target foe suffers -1-3 Energy degeneration, and you experience +1-3 Energy regeneration.
5 en2 s20 s
Levels
Location

Ether Phantom

Inspiration Magic Hex
For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1-5 Energy
5 en1 s10 s
Levels
Location

Ether Signet

Inspiration Magic Signet
If you have less than 5-10 Energy, gain 10-21 Energy.
-1 s90 s
Levels
Location

Extend Conditions
Elite

Inspiration Magic Spell
All Conditions on target foe last 5-106 longer (Maximum 30 seconds).
5 en1/4 s20 s
Levels
Location

Feedback

Inspiration Magic Spell
Target foe loses one Enchantment. If an Enchantment is removed in this way, that foe also loses 4-10 Energy.
10 en2 s30 s
Levels
Location

Hex Eater Signet

Inspiration Magic Signet
Target touched ally and up to 2-5 adjacent allies each lose one Hex. You gain 1-7 Energy for each Hex removed this way.
-2 s45 s
Levels
Location

Inspired Enchantment

Inspiration Magic Spell
Remove an Enchantment from target foe and gain 3-16 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment removed from target foe.
10 en1 s-
Levels
Location

Inspired Hex

Inspiration Magic Spell
Remove a Hex from target ally and gain 3-16 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.
5 en1 s-
Levels
Location

Keystone Signet
Elite

Inspiration Magic Signet
All of your Signets except Keystone Signet are recharged. All of your non-Signet skills are disabled for 17-4 seconds.
-2 s30 s
Levels
Location

Leech Signet

Inspiration Magic Signet
Interrupt target foe's action. If that action was a Spell, you gain 3-16 Energy.
-1/4 s45 s
Levels
Location

Lyssa's Aura
Elite

Inspiration Magic Enchantment
For 3-10 seconds, whenever you are the target of an enemy Spell, you steal up to 1-7 Energy from the caster.
5 en1 s15 s
Levels
Location

Mantra of Concentration

Inspiration Magic Stance
For 60-188 seconds, the next time you would be interrupted while performing a skill, you are not interrupted.
5 en-20 s
Levels
Location

Mantra of Earth

Inspiration Magic Stance
For 30-94 seconds, whenever you take earth damage, the damage is reduced by 26-52% and you gain 2 Energy. (Updated: 26.04.2006 - increased Energy gained per hit from 1)
10 en-20 s
Levels
Location

Mantra of Flame

Inspiration Magic Stance
For 30-94 seconds, whenever you take fire damage, the damage is reduced by 26-52% and you gain 2 Energy. (Updated: 26.04.2006 - increased Energy gained per hit from 1)
10 en-20 s
Levels
Location

Mantra of Frost

Inspiration Magic Stance
For 30-94 seconds, whenever you take cold damage, the damage is reduced by 26-52% and you gain 2 Energy. (Updated: 26.04.2006 - increased Energy gained per hit from 1)
10 en-20 s
Levels
Location

Mantra of Inscriptions

Inspiration Magic Stance
For 30-94 seconds, your Signets recharge 25-52% faster.
10 en-20 s
Levels
Location

Mantra of Lightning

Inspiration Magic Stance
For 30-94 seconds, whenever you take lightning damage, the damage is reduced by 26-52% and you gain 2 Energy. (Updated: 26.04.2006 - increased Energy gained per hit from 1)
10 en-20 s
Levels
Location

Mantra of Persistence

Inspiration Magic Stance
For 30 seconds, any Illusion Magic Hex you cast lasts 20-105% longer.
15 en-15 s
Levels
Location

Mantra of Recall
Elite

Inspiration Magic Enchantment
For 20 seconds, you gain no benefit from it. You gain 13-29 Energy when Mantra of Recall ends.
10 en1 s20 s
Levels
Location

Mantra of Resolve

Inspiration Magic Stance
For 30-94 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10-4 Energy or Mantra of Resolve ends. (Updated: 02.03.2006 - increased Energy cost from 7-2 when interrupted)
10 en-20 s
Levels
Location

Mantra of Signets

Inspiration Magic Stance
For 10-26 seconds, the next time you use a Signet, it recharges immediately.
15 en-30 s
Levels
Location

Physical Resistance

Inspiration Magic Stance
For 30-94 seconds, you gain +40 armor against physical damage, but you lose 24-11 armor against elemental damage.
10 en-20 s
Levels
Location

Power Drain

Inspiration Magic Spell
If target foe is casting a Spell, the Spell is interrupted and you gain 1-33 Energy.
5 en1/4 s25 s
Levels
Location

Power Leech
Elite

Inspiration Magic Hex
If target foe is casting a Spell, that Spell is interrupted and for 10 seconds whenever that foe casts a Spell, you steal up to 1-7 Energy from that foe.
10 en1/4 s15 s
Levels
Location

Revealed Enchantment

Inspiration Magic Spell
Remove an Enchantment from target foe and gain 3-16 Energy. For 20 seconds, Revealed Enchantment is replaced with the Enchantment removed from target foe.
10 en1 s-
Levels
Location

Revealed Hex

Inspiration Magic Spell
Remove a Hex from target ally and gain 3-16 Energy. For 20 seconds, Revealed Hex is replaced with the Hex that was removed.
5 en1 s-
Levels
Location

Signet of Humility

Inspiration Magic Signet
Target foe's elite skill is disabled for 1-17 seconds.
-2 s20 s
Levels
Location

Spirit of Failure

Inspiration Magic Hex
For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1-5 Energy whenever that foe fails to hit in combat.
10 en3 s10 s
Levels
Location

Spirit Shackles

Inspiration Magic Hex
For 8-29 secon