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| See the list of last updated skills |
'Air Magic' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Air Attunement
Air Magic Enchantment | For 36-62 seconds, you are attuned to Air. You gain 30% of the Energy cost of the Spell whenever you use Air Magic. (Updated: 26.04.2006 - decreased recharge time from 60 seconds) |
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Arc Lightning
Air Magic Spell | Target foe is struck for 5-53 lightning damage. If that foe is sufferng from a Water Magic Hex, one foe near your target is struck for 5-53 lightning damage. Damage from Arc Lightning has 25% armor penetration. |
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Blinding Flash
Air Magic Spell | Target foe is Blinded for 3-10 seconds. |
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Blinding Surge Elite
Air Magic Spell | Target foe is struck for 5-53 lightning damage and Blinded for 3-10 seconds. If that foe is under the effect of an Enchantment, all adjacent foes are also Blinded for 3-10 seconds. This Spell has 25% armor penetration. |
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Chain Lightning
Air Magic Spell | Target foe and up to two other foes near your target are struck for 10-90 lightning damage. This Spell has 25% armor penetration and causes Exhaustion. |
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Chilling Winds
Air Magic Hex | Target foe is struck for 5-53 cold damage. For 5-21 seconds, the next water hex targeting that foe lasts 25-78 longer. |
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Conjure Lightning
Air Magic Enchantment | For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 1-17 lightning damage. (Updated: 02.03.2006 - no longer removes Enchantments) |
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Enervating Charge
Air Magic Spell | Target foe is struck for 5-53 lightning damage and suffers from Weakness for 5-21 seconds. This Spell has 25% armor penetration. |
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Gale
Air Magic Spell | Knock down target foe for 3 seconds. This Spell causes Exhaustion. (50% failure chance with Air Magic 4 or less.) (Updated: 02.03.2006 - increased Energy cost from 5) |
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Glimmering Mark Elite
Air Magic Hex | For 1-17 second(s), whenever target foe suffers lightning damage, that foe and all adjacent foes suffer from Blindness for 3 seconds. |
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Gust Elite
Air Magic Spell | Target foe is struck for 10-69 cold damage. If that foe is under an Earth or Water Magic Hex, that foe is knocked down for 3 seconds. |
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Invoke Lightning Elite
Air Magic Spell | Target foe and up to two other foes near your target are struck for 10-106 lightning damage. This spell has 25% armor penetration. If you are not under the effects of an Enchantment, this spell causes Exhaustion. |
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Lightning Bolt
Air Magic Spell | Send out a Lightning Bolt that strikes for 5-53 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 5-37 additional lightning damage. This spell has 25% armor penetration. |
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Lightning Hammer
Air Magic Spell | Target for is struck for 10-106 lightning damage. Lightning Hammer has 25% armor penetration. |
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Lightning Javelin
Air Magic Spell | Send out a Lightning Javelin that strikes for 15-52 lightning damage if it hits. If Lightning Javelin strikes an attacking foe, that foe is interrupted. This Spell has 25% armor penetration. (Updated: 02.03.2006 - decreased recharge time from 5 seconds) |
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Lightning Orb
Air Magic Spell | Lightning Orb flies toward target foe and strikes for 10-106 lightning damage if it hits. This Spell has 25% armor penetration. |
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Lightning Strike
Air Magic Spell | Strike target foe for 5-53 lightning damage. This Spell has 25% armor penetration. |
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Lightning Surge Elite
Air Magic Hex | After 3 seconds, target foe is knocked down and struck for 14-106 lightning damage. This Spell causes Exhaustion. |
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Lightning Touch
Air Magic Skill | Target touched foe and all adjacent foes are struck for 10-63 lightning damage. Foes suffering from a Water Magic Hex are struck for an additional 10-42 lightning damage. This Spell has 25% armor penetration. |
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Mind Shock Elite
Air Magic Spell | Target foe suffers 10-53 lightning damage. If you have more Energy than target foe, that foe suffers 10-53 additional lightning damage and is knocked down. This Spell has 25% armor penetration and causes Exhaustion. |
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Ride the Lightning Elite
Air Magic Spell | You ride the lightning to target foe. That foe is struck for 15-79 lightning damage. This spell causes Exhaustion. |
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Shock
Air Magic Skill | Target touched foe is struck for 10-63 lightning damage and is knocked down. This Spell has 25% armor penetration and causes Exhaustion. |
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Shock Arrow
Air Magic Spell | Send out a shocking arrow that flies swiftly toward target foe, striking for 10-37 lightning damage. Shock Arrow has 25% armor penetration. |
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Storm Djinn's Haste
Air Magic Enchantment | For 10-26 seconds, you move 33% faster. Each second that you are moving, you lose 1 energy. |
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Teinai's Wind
Air Magic Spell | All adjacent foes take 15-63 cold damage. Attacking foes struck by Teinai's Wind are knockded down. |
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Thunderclap Elite
Air Magic Hex | For 8-21 seconds, if target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15-6 Energy or Thunderclap ends. |
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Whirlwind
Air Magic Spell | All adjacent foes take 15-63 cold damage. Attacking foes struck by Whirlwind are knocked down. (Updated: 02.03.2006 - decreased recharge time from 10 seconds) |
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Windborne Speed
Air Magic Enchantment | For 5-11 seconds, target ally moves 33% faster. |
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'Earth Magic' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Aftershock
Earth Magic Spell | Adjacent foes are struck for 26-105 damage. Knocked down foes are struck for 10-72 additional damage. |
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Armor of Earth
Earth Magic Enchantment | For 30 seconds, you gain 24-62 armor, but move 50-12% slower. |
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Ash Blast
Earth Magic Spell | Target foe is struck for 20-41 earth damage. If Ash Blast strikes a knocked-down foe, that foe is Blinded for 5-10 seconds. |
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Churning Earth
Earth Magic Spell | Create a Churning Earth at target foe's location. For the next 5 seconds, churning Earth strikes for 5-36 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down. |
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Crystal Wave
Earth Magic Spell | Foes adjacent to you are struck for 10-106 damage, but are cured of any negative Conditions. This Spell ignores armor and magic resistance. |
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Dragon's Stomp
Earth Magic Spell | You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26-105 earth damage. This Spell causes Exhaustion. |
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Earth Attunement
Earth Magic Enchantment | For 36-62 seconds, you are attuned to Earth. You gain 30% of the Energy cost of the Spell each time you use Earth Magic. (Updated: 26.04.2006 - decreased recharge time from 60 seconds) |
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Earthquake
Earth Magic Spell | You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26-105 earth damage. This Spell causes Exhaustion. |
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Ebon Hawk
Earth Magic Spell | Send a projectile that strikes for 20-95 earth damage if it hits. If this Spell hits a moving foe, that foe suffers from Weakness for 5-16 seconds. |
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Eruption
Earth Magic Spell | Cause an Eruption at target foe's location. For 5 seconds, foes near this location are struck for 5-36 earth damage each second. When Eruption ends, foes in the area of effect are Blinded for 10 seconds. |
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Glowstone
Earth Magic Spell | Send a projectile that strikes for 5-53 earth damage if it hits. If this Spell hits a weakened foe, you gain 5 energy. |
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Grasping Earth
Earth Magic Hex | For 8-21 seconds, all nearby foes move 50% slower but have +24 armor against physical damage. |
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Iron Mist
Earth Magic Hex | For 5-18 seconds, target foe moves 90% slower. That foe gains immunity to damage from all sources except lightning. |
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Kinetic Armor
Earth Magic Enchantment | For 8 seconds, you gain 20-84 armor. Whenever you cast a Spell, Kinetic Armor is renewed for 8 seconds. |
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Magnetic Aura
Earth Magic Enchantment | For 5-21 seconds, Magnetic Aura has a 75% chance to "block" melee attacks. |
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Obsidian Flame
Earth Magic Spell | Deal 22-118 damage to target foe. This Spell ignores armor but causes Exhaustion. |
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Obsidian Flesh Elite
Earth Magic Enchantment | For 8-21 seconds, you gain +20 armor and cannot be the target of enemy Spells, but move 50% slower. |
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Sandstorm Elite
Earth Magic Spell | Create a Sandstorm at target foe's location. For 10 seconds, nearby foes take 10-42 damage each second and attacking foes take an additional 10-31 damage each second. |
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Shockwave Elite
Earth Magic Spell | Adjacent foes take 5-53 earth damage, nearby foes take 5-53 earth damage, and foes in the area take 5-53 earth damage. |
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Sliver Armor
Earth Magic Enchantment | For 5-11 seconds, you have a 25-52% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5-37 earth damage. |
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Stone Daggers
Earth Magic Spell | You send out two Stone Daggers. If it hits, each Stone Dagger strikes for 8-29 earth damage. (Updated: 26.04.2006 - increased damage from 3..24) |
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Stone Sheath Elite
Earth Magic Hex | For 10-37 seconds, attacks made by target foe and all nearby foes deal earth damage. |
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Stone Striker
Earth Magic Enchantment | For 5-32 seconds, whenever you are struck by an attack, that attack is converted to earth damage. |
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Stoneflesh Aura
Earth Magic Enchantment | For 5-21 seconds, damage you receive is reduced by 1-33 and you are immune to critical attacks. |
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Stoning
Earth Magic Spell | Stoning strikes for 20-95 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down. |
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Teinai's Crystals
Earth Magic Spell | Foes adjacent to you are struck for 10-106 damage but are cured of any negative Conditions. This Spell ingores armor and magic resistance. |
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Unsteady Ground Elite
Earth Magic Spell | You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 5-37 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down. |
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Ward Against Elements
Earth Magic Spell | You create a Ward Against Elements at your current location. For 8-21 seconds, non-Spirit allies in this area gain +24 armor against elemental damage. |
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Ward Against Foes
Earth Magic Spell | You create a Ward Against Foes at your current location. For 8-21 seconds, non-Spirit foes in this area move 50% slower. |
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Ward Against Melee
Earth Magic Spell | You create a Ward Against Melee at your current location. For 8-21 seconds, non-Spirit allies in this area have a 50% chance to evade melee attacks. |
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Ward of Stability
Earth Magic Spell | Create a Ward of Stability at your current location. For 10-26 seconds, non-Spirit allies in the area cannot be knocked down. |
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'Energy Storage' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Aura of Restoration
Energy Storage Enchantment | For 60 seconds, you are healed for 152-417% of the Energy cost each time you cast a Spell. (Updated: 26.04.2006 - decreased recharge time from 20 seconds) |
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Energy Boon Elite
Energy Storage Spell | You gain 10-21 Energy. Energy Boon causes Exhaustion. |
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Ether Prism Elite
Energy Storage Spell | Gain 0-3 energy for each point of Energy you have. |
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Ether Prodigy Elite
Energy Storage Enchantment | Lose all Enchantments. For 5-21 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you take 2 damage for each point of Energy you have. This Spell causes Exhaustion. |
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Ether Renewal Elite
Energy Storage Enchantment | For 7 seconds, each time you cast a Spell, you gain 1-3 Energy and 5-21 Health for each Enchantment on you. |
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Glyph of Restoration
Energy Storage Glyph | For 15 seconds, your next Spell heals you for 30-94 Health, and you are healed for 150-310 of the Energy cost of that spell. |
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Master of Magic Elite
Energy Storage Enchantment | For 20 seconds, whenever you cast a Spell, you gain 0-3 Energy for each recharging Skill that shares this Spell's attribute. |
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'Fire Magic' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Bed of Coals
Fire Magic Spell | Create a Bed of Coals at your location. For 10 seconds, foes standing still near this location are struck for 5-31 fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for 3-7 seconds. |
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Breath of Fire
Fire Magic Spell | Create Breath of Fire at target foe's current location. For 5 seconds, foes adjacent to that location are struck for 5-37 fire damage each second. |
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Burning Speed
Fire Magic Enchantment | For 5 seconds, you are set on fire and move 30-46% faster. When Burning Speed ends, all adjacent foes are set on fire for 3-9 seconds. |
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Conjure Flame
Fire Magic Enchantment | For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 1-17 fire damage. (Updated: 02.03.2006 - no longer removes Enchantments) |
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Double Dragon Elite
Fire Magic Spell | For two seconds, foes adjacent to this location are struck for 7-119 fire damage each second. This spell causes Exhaustion. |
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Elemental Flame
Fire Magic Hex | For 5-21 seconds, whenever an Elemental Hex ends on target foe, that foe is set on fire for 1-4 second. |
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Fire Attunement
Fire Magic Enchantment | For 36-62 seconds, you are attuned to Fire. You gain 30% of the Energy cost of the Spell each time you use Fire Magic. (Updated: 26.04.2006 - decreased recharge time from 60 seconds) |
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Fire Storm
Fire Magic Spell | Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 5-31 fire damage each second. (Updated: 02.03.2006 - decreased cast time from 4 seconds) |
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Fireball
Fire Magic Spell | Target foe and all adjacent foes are struck for 7-119 fire damage. |
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Flame Burst
Fire Magic Spell | All nearby foes are struck for 15-127 fire damage. (Updated: 02.03.2006 - increased damage from 7-112) |
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Flame Djinn's Haste
Fire Magic Enchantment | All adjacent foes are struck for 15-127 fire damage. For 5-11 seconds, you move 25% faster. |
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Flare
Fire Magic Spell | Spell. Target foe is struck for 20-57 fire damage if it hits. (Updated: 26.04.2006 - increased damage from 16..46) |
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Glowing Gaze
Fire Magic Spell | Target foe takes 5-53 fire damage. If that foe is on Fire, you gain 1-10 Energy. |
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Immolate
Fire Magic Spell | Target foe is struck for 5-53 fire damage and is set on fire for 1-3 second(s). |
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Incendiary Bonds
Fire Magic Hex | After 3 seconds, target foe and adjacent foes are struck for 20-84 fire damage and are set on fire for 1-3 seconds. |
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Inferno
Fire Magic Spell | All adjacent foes are struck for 30-142 fire damage. (Updated: 02.03.2006 - increased damage to from 15-120) |
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Lava Arrows
Fire Magic Spell | Lava Arrows fly toward up to 3 foes near your target and strike for 6-38 damage if they hit. Lava Arrows have half the normal range. |
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Lava Font
Fire Magic Spell | For 5 seconds, foes adjacent to the location where this Spell was cast are struck for 5-37 fire damage. (Updated: 02.03.2006 - increased damage from 5-29 per second) |
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Liquid Flame
Fire Magic Spell | Target foe is struck for 7-119 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 7-119 fire damage. |
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Mark of Rodgort
Fire Magic Hex | For 8-21 seconds, whenever target foe is struck for fire damage, that foe is set on fire for 1-4 second(s). (Updated: 02.03.2006 - decreased recharge time from 20 seconds) |
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Meteor
Fire Magic Spell | Target foe and all adjacent foes are struck for 7-119 fire damage and knocked down. This Spell causes Exhaustion. |
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Meteor Shower
Fire Magic Spell | Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7-119 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion. |
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Mind Blast Elite
Fire Magic Spell | Target foe is struck for 15-63 fire damage. If you have more Energy than target foe, you gain 1-10 Energy. |
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Mind Burn Elite
Fire Magic Spell | Target foe takes 15-63 fire damage. If you have more Energy than target foe, that foe takes an additional 15-63 fire damage and is set on fire for 1-7 second(s). This Spell causes Exhaustion. |
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Phoenix
Fire Magic Spell | A fiery phoenix rises at your location, striking adjacent foes for 7-119 fire damage, and flies out to your target, exploding on impact. This explosion strikes for an additional 15-95 fire damage. |
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Rodgort's Invocation
Fire Magic Spell | Target foe and all foes in the area are struck for 15-127 fire damage and set on fire for 1-3 seconds. (Updated: 02.03.2006 - increased damage from 7-112) |
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Savannah Heat Elite
Fire Magic Spell | You create Savannah Heat at target foe's location. For 5 seconds, all foes in the area take 5-21 damage each second and an additional 1-17 damage for each second this Spell has been in effect. |
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Searing Flames Elite
Fire Magic Spell | Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this skill is cast are struck for 7-119 fire damage. Foes not already on fire begin Burning for 1-7 seconds. |
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Searing Heat
Fire Magic Spell | Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 5-37 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds. (Updated: 02.03.2006 - increased damage from 5-29 per second) |
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Smoldering Embers
Fire Magic Hex | Target foe is struck for 10-42 fire damage. After 3 seconds, if target foe is not moving that foe is set on fire for 3 seconds. |
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Star Burst Elite
Fire Magic Spell | Target touched foe and all nearby foes are struck for 7-119 fire damage. If more than one foe was struck, you lose 5 energy. |
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Teinai's Heat
Fire Magic Spell | Create Teinai's Heat at target foe's location. For 5 seconds, foes near this location are struck for 5-37 fire damage each second. When Teinai's Heat ends, foes in the area of effect are set on fire for 3 seconds. |
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'Water Magic' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Armor of Frost
Water Magic Enchantment | For 10-36 seconds, you gain +40 armor against physical damage, but -24 armor against fire damage. Armor of Frost ends if you use any Fire Magic. |
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Armor of Mist
Water Magic Enchantment | For 8-21 seconds, you gain 10-42 armor and move 33% faster. |
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Blurred Vision
Water Magic Hex | For 8-21 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks. |
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Conjure Frost
Water Magic Enchantment | For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 1-17 cold damage. (Updated: 02.03.2006 - no longer removes Enchantments) |
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Deep Freeze
Water Magic Hex | You cause a Deep Freeze at target foe's location. All foes in this location are struck for 10-90 cold damage, and for 10 seconds, they move 66% slower. |
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Freezing Gust
Water Magic Hex | If target foe is under the effect of a Water Magic Hex, that foe is struck for 20-84 cold damage. Otherwise, that foe moves 66% slower for 1-6 seconds. |
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Frigid Armor
Water Magic Enchantment | For 5-16 seconds, you have +10-42 armor against physical damage and cannot be set on fire. |
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Frozen Burst
Water Magic Hex | All nearby foes are struck for 20-116 cold damage and move 66% slower for 5-11 seconds. |
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Ice Prison
Water Magic Hex | For 8-21 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower. This effect ends if target takes fire damage. |
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Ice Spear
Water Magic Spell | Ice Spear flies toward target foe, striking for 10-74 cold damage if it hits. Ice Spear has half the normal Spell range. (Updated: 26.04.2006 - increased damage from 5..65) |
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Ice Spikes
Water Magic Hex | Target and adjacent foes are struck for 20-84 cold damage and move 66% slower for 2-6 seconds. |
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Icy Prism
Water Magic Spell | Target foe is struck for 10-69 cold damage. If target foe is using a Signet, that signet is interrupted and all of that foe's Signets are disabled for 3-9 seconds. |
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Icy Shackles Elite
Water Magic Hex | For 5-10 seconds, target foe's movement speed is reduced by 30% (maximum 90%) for each Enchantment on that foe. |
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Maelstrom
Water Magic Spell | Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10-26 cold damage each second. Maelstrom interrupts Spell-casting when it hits. This Spell causes Exhaustion. (Updated: 26.04.2006 - decreased cast time from 4 seconds) |
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Mind Freeze Elite
Water Magic Hex | Target foe suffers 10-42 cold damage. If you have more Energy than target foe, that foe suffers an additional 10-42 cold damage and moves 90% slower for 2-6 seconds. This Spell causes Exhaustion. |
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Mirror of Ice Elite
Water Magic Enchantment | For 60 seconds, the next time an enemy Spell would deal damage to you, that damage is negated and that Spell's caster takes 10-90 damage. |
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Mist Form Elite
Water Magic Enchantment | For 8-21 seconds, you cannot take or deal damage from attacks. (Updated: 02.03.2006 - decreased cast time from 2 seconds) |
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Rust
Water Magic Hex | For 6-44 seconds, target foe and all adjacent foes take 3 times as long to activate Signets. (Updated: 02.03.2006 - decreased recharge time from 30 seconds) |
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Shard Storm
Water Magic Hex | Target foe is struck for 10-69 cold damage and moves 66% slower for 2-6 seconds. |
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Shatterstone Elite
Water Magic Hex | Target foe is struck for 10-58 cold damage and is Hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe is struck for 15-63 cold damage. |
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Steam
Water Magic Spell | If target foe is on fire, Steam Blinds that foe for 5-10 seconds and strikes for 20-84 cold damage. Otherwise, that foe is struck for 10-69 cold damage. |
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Swirling Aura
Water Magic Enchantment | For 8-21 seconds, Swirling Aura has a 75% chance to "block" arrows and magical projectiles. |
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Teinai's Prison
Water Magic Hex | For 8-21 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower. This effect ends if target takes fire damage. |
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Vapor Blade
Water Magic Spell | Target foe is struck for 15-127 cold damage. Vapor Blade deals half damage if that foe has any Enchantments on them. |
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Ward Against Harm Elite
Water Magic Spell | Create a Ward Against Harm at this location. For 8-21 seconds, non-Spirit allies in this area have 12-63 armor against fire damage and 12-25 armor against other damage. |
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Water Attunement
Water Magic Enchantment | For 36-62 seconds, you are attuned to Water. You gain 30% of the Energy cost of the Spell each time you use Water Magic. (Updated: 26.04.2006 - decreased recharge time from 60 seconds) |
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Water Trident Elite
Water Magic Spell | Send out a Water Trident at target foe. Water Trident strikes for 10-74 cold damage if it hits. If it hits a moving foe, that foe is knocked down. (Updated: 26.04.2006 - increased damage from 5..65) |
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'General' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Elemental Attunement Elite
General Enchantment | For 45 seconds, you are attuned to Air, Fire, Water, and Earth. You gain 50% of the Energy cost of the Spell each time you use magic associated with any of these elements. (Updated: 26.04.2006 - decreased recharge time from 60 seconds) |
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Glyph of Concentration
General Glyph | Your next Spell cannot be interrupted and ignores the effects of being Dazed. |
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Glyph of Elemental Power
General Glyph | Your elemental attributes are boosted by 2 for your next Spell. |
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Glyph of Energy Elite
General Glyph | Your next Spell costs 20 less Energy to cast and does not cause Exhaustion. |
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Glyph of Essence
General Glyph | For 15 seconds, your next Spell casts instantly but causes you to lose all Energy. |
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Glyph of Lesser Energy
General Glyph | Your next Spell costs 15 less Energy to cast. |
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Glyph of Renewal Elite
General Glyph | Your next Spell instantly recharges. |
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Glyph of Sacrifice
General Glyph | Your next Spell may be cast instantly, but it takes an additional 30 seconds to recharge. (Updated: 10.04.2006 - additional recharge reduced from 90 seconds) |
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Second Wind Elite
General Spell | You gain 1 Energy for each point of Energy lost due to Exhaustion. This spell causes Exhaustion. |
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| See the list of last updated skills |
'Domination Magic' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Arcane Larceny
Domination Magic Spell | For 5-37 seconds, one random Spell is disabled for target foe and Arcane Larceny is replaced by that Spell. |
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Arcane Thievery
Domination Magic Spell | For 5-37 seconds, one random Spell is disabled for target foe, and Arcane Thievery is replaced by that Spell. |
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Backfire
Domination Magic Hex | For 10 seconds, whenever target foe casts a Spell, that foe takes 35-147 damage. |
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Blackout
Domination Magic Skill | For 2-7 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds. (Updated: 02.03.2006 - increased recharge time from 10 seconds) |
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Chaos Storm
Domination Magic Spell | Create a Chaos Storm at target foe's location. For 10 seconds, foes adjacent to this location suffer 5-15 damage each second. Chaos Storm drains 1-7 Energy whenever it strikes a foe casting a Spell. (Updated: 02.03.2006 - decreased casting time from 2 seconds) |
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Complicate
Domination Magic Spell | Interrupt target foe's action. If that action was to use a Signet, it and all other Signets are disabled for 1-17 seconds. |
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Cry of Frustration
Domination Magic Spell | If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 10-46 damage. |
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Diversion
Domination Magic Hex | For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10-59 seconds to recharge. |
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Empathy
Domination Magic Hex | For 8-21 seconds, whenever target foe attacks, that foe takes 10-31 damage. |
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Enchanter's Conundrum Elite
Domination Magic Hex | For 10 seconds, target foe casts Enchantments 100% slower. When this Hex ends, that foe takes 15-95 damage if not under the effects of an Enchantment Spell. |
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Energy Burn
Domination Magic Spell | Target foe loses 3-8 Energy and takes 10 damage for each point of Energy lost. (Updated: 26.04.2006 - decreased Energy lost from 4..10; increased damage per Energy from 8) |
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Energy Surge Elite
Domination Magic Spell | Target foe loses 3-8 Energy. For each point of Energy lost, that foe and all foes in the area take 10 damage. (Updated: 26.04.2006 - decreased Energy lost from 4..10; increased damage per Energy from 8) |
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Guilt
Domination Magic Hex | For 4-10 seconds, the next time target foe casts a Spell that targets a foe, the Spell fails and you steal 5-15 Energy from that foe. |
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Hex Breaker
Domination Magic Stance | For 15-95 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 10-48 damage. |
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Hex Eater Vortex Elite
Domination Magic Spell | Remove a Hex from target ally. If a Hex is removed in this way, foes near that ally take 30-126 damage and lose one Enchantment. |
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Ignorance
Domination Magic Hex | For 8-21 seconds target foe cannot use Signets. (Updated: 02.03.2006 - decreased casting time from 2 seconds) |
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Mind Wrack
Domination Magic Hex | For 20 seconds, the next time target foe's Energy drops to 0, that foe takes 15-95 damage. |
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Mirror of Disenchantment
Domination Magic Spell | Remove one Enchantment from target foe. All of that foe's party members also lose that same enchantment. |
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Mistrust
Domination Magic Hex | For 4-10 seconds, the next time target foe casts a Spell that targets a foe, the spell fails and all nearby allies take 15-79 damage. |
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Overload
Domination Magic Spell | Target foe takes 5-21 damage. if that foe was casting a spell, you deal +5-53 damage. |
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Panic Elite
Domination Magic Hex | For 10-26 seconds, target foe and all nearby foes suffer -2 Energy degeneration and take 10-87 damage whenever they use a Signet. |
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Power Block Elite
Domination Magic Spell | If target foe is casting a Spell, that Spell is interrupted. The interrupted Spell and all Spells of the same attribute are disabled for 3-16 seconds for that foe. |
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Power Flux Elite
Domination Magic Hex | If target foe is casting a spell, that spell is interrupted and for 4-10 seconds, that foe has -2 Energy degeneration. |
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Power Leak
Domination Magic Spell | If target foe is casting a Spell, the Spell is interrupted and target foe loses 10-26 Energy. |
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Power Spike
Domination Magic Spell | If target foe is casting a Spell, the Spell is interrupted and target foe takes 20-107 damage. (Updated: 26.04.2006 - decreased recharge time from 15 seconds) |
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Price of Pride
Domination Magic Hex | For 5-21 seconds, the next time target foe uses an elite Skill, that foe loses 4-10 energy. |
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Psychic Distraction Elite
Domination Magic Spell | All of your other skills are disabled for 8 seconds. If target foe is using a skills, that skill is interrupted and disabled for 5-12 seconds. |
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Psychic Instability Elite
Domination Magic Hex | For 5-21 seconds, anytime target foe is interrupted that foe is knocked down. |
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Shame
Domination Magic Hex | For 4-10 seconds, the next time target foe casts a Spell on an ally, the Spell fails and you steal 5-15 Energy from that foe. |
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Shatter Delusions
Domination Magic Spell | Remove one Mesmer Hex from target foe. If a Hex was removed, that foe takes 15-79 damage. |
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Shatter Enchantment
Domination Magic Spell | Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes 14-106 damage. |
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Shatter Hex
Domination Magic Spell | Remove a Hex from target ally. If a Hex is removed, foes near that ally take 30-126 damage. |
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Signet of Disruption
Domination Magic Signet | If target foe is casting a Spell, the spell is interrupted and that foe suffers 10-54 damage. If that foe is Hexed, Signet of Disruption can interrupt any non-Spell skills. |
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Signet of Weariness
Domination Magic Signet | Target foe and all nearby foes lose 3-8 Energy. (Updated: 26.04.2006 - decreased Energy lost from 3..10) |
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Simple Thievery Elite
Domination Magic Spell | For 10-37 seconds, one random non-Spell is disabled for target foe, and Thievery is replaced by that Skill. |
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Spiritual Pain
Domination Magic Spell | Target foe takes 10-106 damage, and all nearby foes take 15-79 damage. This skill recharges instantly if it hits a spirit. |
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Unnatural Signet
Domination Magic Signet | Target foe takes 15-79 damage. If that foe was a Spirit, this Signet recharges instantly. |
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Visions of Regret Elite
Domination Magic Hex | For 5-21 seconds, target foe takes 30-126 damage whenever that foe uses an adrenal skill. |
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Wastrel's Demise
Domination Magic Spell | Target foe takes 5-32 damage. If that foe is not casting a Spell, that foe takes an additional 3-7 damage for each equipped Spell. |
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Wastrel's Worry
Domination Magic Hex | After 3 seconds, target foe takes 8-68 damage. Wastrel's Worry ends prematurely if that foe uses a skill. |
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'Fast Casting' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Arcane Languor Elite
Fast Casting Hex | For 1-5 second, all Spells cast by target foe cause Exhaustion. |
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Mantra of Recovery Elite
Fast Casting Stance | For 5-21 seconds, Spells you cast recharge 50% faster. (Updated: 26.04.2006 - decreased recharge time from 30 seconds) |
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Persistence of Memory
Fast Casting Enchantment | For 5-21 seconds, whenever a Spell you cast is interrupted, that Spell is instantly recharged. |
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Power Return
Fast Casting Spell | If target foe is casting a Spell, that Spell is interrupted and target foe gains 10-5 energy. |
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Stolen Speed Elite
Fast Casting Hex | For 5-21 seconds, target foe's spells take 25% longer to cast and your spells take 25% less time to cast. |
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Symbolic Celerity
Fast Casting Enchantment | For 5-21 seconds, all of your Signets activate 25-52 faster. |
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Symbolic Posture
Fast Casting Stance | For 5-21 seconds, the next Signet you activate recharges 20-84 faster. |
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Symbols of Inspiration Elite
Fast Casting Enchantment | For 5-16 seconds, whenever you use a Signet, you gain 1-11 Energy. |
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'Illusion Magic' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Accumulated Pain
Illusion Magic Spell | Target foe takes 10-37 damage. If target foe is suffering from 2 or more Hexes, that foe suffers a Deep Wound for 5-21 seconds. |
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Air of Disenchantment Elite
Illusion Magic Hex | For 10 seconds, target foe and all adjacent foes cast Enchantments 10-106 slower. When Air of Disenchantment ends, it removes one Enchantment from each affected foe. |
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Ancestor's Visage
Illusion Magic Enchantment | For 8-21 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. |
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Arcane Conundrum
Illusion Magic Hex | For 5-16 seconds, Spells cast by target foe take twice as long to cast. |
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Clumsiness
Illusion Magic Hex | For 4-8 seconds, the next time target foe attempts to attack, the attack is interrupted and target foe suffers 10-97 damage. |
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Conjure Nightmare
Illusion Magic Hex | For 2-15 seconds, target foe suffers -8 Health degenration. |
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Conjure Phantasm
Illusion Magic Hex | For 2-15 seconds, target foe experiences -5 Health degeneration. |
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Crippling Anguish Elite
Illusion Magic Hex | For 8-21 seconds, target moves 50% slower and suffers -1-3 Health degeneration. |
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Distortion
Illusion Magic Stance | For 5 seconds, You have a 75% chance to "evade" attacks. Whenever you evade an attack this way, you lose 4-1 Energy or Distortion ends. (Updated: 02.03.2006 - increased Energy cost from 3-1 when you "evade" attacks) |
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Ethereal Burden
Illusion Magic Hex | For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10-23 Energy. |
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Fevered Dreams Elite
Illusion Magic Hex | For 10-26 seconds, whenever target foe suffers from a new Condition, all foes in the area suffer from that Condition as well. (Updated: 02.03.2006 - increased duration from 4-16 seconds) |
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Fragility
Illusion Magic Hex | For 8-21 seconds, target foe takes 5-21 damage each time that foe suffers or recovers from a new Condition. |
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Frustration
Illusion Magic Hex | For 5-21 seconds, target foe casts Spells 50% slower and takes 5-53 damage whenever interrupted while casting a Spell. |
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Illusion of Haste
Illusion Magic Enchantment | For 5-11 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 15 seconds. |
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Illusion of Pain
Illusion Magic Hex | For 10 seconds, target foe has -3-10 Health degenration. When Illusion of Pain ends, that foe is healed for 20 Health for each point of Health degenration caused from this Spell. |
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Illusion of Weakness
Illusion Magic Enchantment | You lose 50-253 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50-253 Health. |
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Illusionary Weaponry Elite
Illusion Magic Enchantment | For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8-42 damage. |
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Images of Remorse
Illusion Magic Hex | For 5-10 seconds, target foe suffers -1-5 Health degeneration. If that foe was attacking, that foe takes 10-55 damage. |
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Imagined Burden
Illusion Magic Hex | For 8-21 seconds, target foe moves 50% slower. |
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Ineptitude Elite
Illusion Magic Hex | For 4-10 seconds, if target foe attacks, that foe takes 30-142 damage and becomes Blinded for 10 seconds. (Updated: 02.03.2006 - increased damage from 10-82) |
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Kitah's Burden
Illusion Magic Hex | For 10 seconds, target foe moves 50% slower than normal. When Kitah's Burden ends, you gain 10-23 Energy. |
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Migraine Elite
Illusion Magic Hex | For 5-21 seconds, target foe suffers -1-3 Health degeneration and takes 100% longer to cast Spells. |
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Phantom Pain
Illusion Magic Hex | For 10 seconds, target foe suffers -1-3 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5-21 seconds. |
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Recurring Insecurity Elite
Illusion Magic Hex | For 10 seconds, target foe suffers from -1-3 Health degenration. If that foe is Hexed again, Recurring Insecurity is renewed for 10 seconds. |
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Shared Burden Elite
Illusion Magic Hex | For 3-18 seconds, target foe and all neaby foes move 50% slower. |
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Signet of Clumsiness
Illusion Magic Signet | If target foe is attacking, that foe is interrupted and takes 5-53 damage. |
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Soothing Images
Illusion Magic Hex | For 8-21 seconds, target foe and all adjacent foes cannot gain Adrenaline. |
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Sympathetic Visage
Illusion Magic Enchantment | For 8-21 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. |
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'Inspiration Magic' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Auspicious Incantation
Inspiration Magic Enchantment | For 20 seconds, the next Spell you use is disabled for an additional 30 seconds and you gain Energy equal to 110-206% of that spell's Energy cost. Auspicious Incantation has an additional recharge equal to that Spell's Energy cost. |
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Channeling
Inspiration Magic Enchantment | For 8-59 seconds, whenever you cast a Spell, you gain 1 Energy from each foe in the area. |
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Discharge Enchantment
Inspiration Magic Spell | Remove one Enchantment from target foe. If that foe is Hexed, this Skill recharges 20-52 faster. |
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Drain Delusions
Inspiration Magic Spell | Remove one Mesmer Hex from target foe. If a Hex was removed in this way, that foe loses 1-5 energy and you gain 2 energy for each point lost. |
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Drain Enchantment
Inspiration Magic Spell | Remove an Enchantment from target foe. If an Enchantment is removed, you gain 10-23 Energy. |
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Elemental Resistance
Inspiration Magic Stance | For 30-94 seconds, You gain +40 armor against elemental damage, but you lose 24-11 armor against physical damage. |
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Energy Drain Elite
Inspiration Magic Spell | Target foe loses 4-10 Energy. You gain 2 points of Energy for each point of Energy lost. (Updated: 02.03.2006 - decreased recharge time from 30 seconds) |
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Energy Tap
Inspiration Magic Spell | Target foe loses 4-7 Energy. You gain 2 points of Energy for each point of Energy lost. (Updated: 02.03.2006 - decreased recharge time from 30 seconds) |
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Ether Feast
Inspiration Magic Spell | Target foe loses 3 Energy. You are healed 17-49 for each point of Energy lost. |
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Ether Lord
Inspiration Magic Hex | You lose all Energy. For 5-10 seconds, target foe suffers -1-3 Energy degeneration, and you experience +1-3 Energy regeneration. |
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Ether Phantom
Inspiration Magic Hex | For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1-5 Energy |
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Ether Signet
Inspiration Magic Signet | If you have less than 5-10 Energy, gain 10-21 Energy. |
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Extend Conditions Elite
Inspiration Magic Spell | All Conditions on target foe last 5-106 longer (Maximum 30 seconds). |
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Feedback
Inspiration Magic Spell | Target foe loses one Enchantment. If an Enchantment is removed in this way, that foe also loses 4-10 Energy. |
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Hex Eater Signet
Inspiration Magic Signet | Target touched ally and up to 2-5 adjacent allies each lose one Hex. You gain 1-7 Energy for each Hex removed this way. |
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Inspired Enchantment
Inspiration Magic Spell | Remove an Enchantment from target foe and gain 3-16 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment removed from target foe. |
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Inspired Hex
Inspiration Magic Spell | Remove a Hex from target ally and gain 3-16 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed. |
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Keystone Signet Elite
Inspiration Magic Signet | All of your Signets except Keystone Signet are recharged. All of your non-Signet skills are disabled for 17-4 seconds. |
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Leech Signet
Inspiration Magic Signet | Interrupt target foe's action. If that action was a Spell, you gain 3-16 Energy. |
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Lyssa's Aura Elite
Inspiration Magic Enchantment | For 3-10 seconds, whenever you are the target of an enemy Spell, you steal up to 1-7 Energy from the caster. |
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Mantra of Concentration
Inspiration Magic Stance | For 60-188 seconds, the next time you would be interrupted while performing a skill, you are not interrupted. |
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Mantra of Earth
Inspiration Magic Stance | For 30-94 seconds, whenever you take earth damage, the damage is reduced by 26-52% and you gain 2 Energy. (Updated: 26.04.2006 - increased Energy gained per hit from 1) |
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Mantra of Flame
Inspiration Magic Stance | For 30-94 seconds, whenever you take fire damage, the damage is reduced by 26-52% and you gain 2 Energy. (Updated: 26.04.2006 - increased Energy gained per hit from 1) |
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Mantra of Frost
Inspiration Magic Stance | For 30-94 seconds, whenever you take cold damage, the damage is reduced by 26-52% and you gain 2 Energy. (Updated: 26.04.2006 - increased Energy gained per hit from 1) |
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Mantra of Inscriptions
Inspiration Magic Stance | For 30-94 seconds, your Signets recharge 25-52% faster. |
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Mantra of Lightning
Inspiration Magic Stance | For 30-94 seconds, whenever you take lightning damage, the damage is reduced by 26-52% and you gain 2 Energy. (Updated: 26.04.2006 - increased Energy gained per hit from 1) |
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Mantra of Persistence
Inspiration Magic Stance | For 30 seconds, any Illusion Magic Hex you cast lasts 20-105% longer. |
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Mantra of Recall Elite
Inspiration Magic Enchantment | For 20 seconds, you gain no benefit from it. You gain 13-29 Energy when Mantra of Recall ends. |
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Mantra of Resolve
Inspiration Magic Stance | For 30-94 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10-4 Energy or Mantra of Resolve ends. (Updated: 02.03.2006 - increased Energy cost from 7-2 when interrupted) |
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Mantra of Signets
Inspiration Magic Stance | For 10-26 seconds, the next time you use a Signet, it recharges immediately. |
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Physical Resistance
Inspiration Magic Stance | For 30-94 seconds, you gain +40 armor against physical damage, but you lose 24-11 armor against elemental damage. |
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Power Drain
Inspiration Magic Spell | If target foe is casting a Spell, the Spell is interrupted and you gain 1-33 Energy. |
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Power Leech Elite
Inspiration Magic Hex | If target foe is casting a Spell, that Spell is interrupted and for 10 seconds whenever that foe casts a Spell, you steal up to 1-7 Energy from that foe. |
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Revealed Enchantment
Inspiration Magic Spell | Remove an Enchantment from target foe and gain 3-16 Energy. For 20 seconds, Revealed Enchantment is replaced with the Enchantment removed from target foe. |
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Revealed Hex
Inspiration Magic Spell | Remove a Hex from target ally and gain 3-16 Energy. For 20 seconds, Revealed Hex is replaced with the Hex that was removed. |
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Signet of Humility
Inspiration Magic Signet | Target foe's elite skill is disabled for 1-17 seconds. |
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Spirit of Failure
Inspiration Magic Hex | For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1-5 Energy whenever that foe fails to hit in combat. |
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Spirit Shackles
Inspiration Magic Hex | For 8-29 secon |