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| See the list of last updated skills |
'Air Magic' Skills
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Name / Attribute / Type |
Description |
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Cast Time |
Rech Time |
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Air Attunement
Air Magic Enchantment | For 36-62 seconds, you are attuned to Air. You gain 30% of the Energy cost of the Spell whenever you use Air Magic. (Updated: 26.04.2006 - decreased recharge time from 60 seconds) |
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Arc Lightning
Air Magic Spell | Target foe is struck for 5-53 lightning damage. If that foe is sufferng from a Water Magic Hex, one foe near your target is struck for 5-53 lightning damage. Damage from Arc Lightning has 25% armor penetration. |
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Blinding Flash
Air Magic Spell | Target foe is Blinded for 3-10 seconds. |
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Blinding Surge Elite
Air Magic Spell | Target foe is struck for 5-53 lightning damage and Blinded for 3-10 seconds. If that foe is under the effect of an Enchantment, all adjacent foes are also Blinded for 3-10 seconds. This Spell has 25% armor penetration. |
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Chain Lightning
Air Magic Spell | Target foe and up to two other foes near your target are struck for 10-90 lightning damage. This Spell has 25% armor penetration and causes Exhaustion. |
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Chilling Winds
Air Magic Hex | Target foe is struck for 5-53 cold damage. For 5-21 seconds, the next water hex targeting that foe lasts 25-78 longer. |
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Conjure Lightning
Air Magic Enchantment | For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 1-17 lightning damage. (Updated: 02.03.2006 - no longer removes Enchantments) |
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Enervating Charge
Air Magic Spell | Target foe is struck for 5-53 lightning damage and suffers from Weakness for 5-21 seconds. This Spell has 25% armor penetration. |
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Gale
Air Magic Spell | Knock down target foe for 3 seconds. This Spell causes Exhaustion. (50% failure chance with Air Magic 4 or less.) (Updated: 02.03.2006 - increased Energy cost from 5) |
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Glimmering Mark Elite
Air Magic Hex | For 1-17 second(s), whenever target foe suffers lightning damage, that foe and all adjacent foes suffer from Blindness for 3 seconds. |
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Gust Elite
Air Magic Spell | Target foe is struck for 10-69 cold damage. If that foe is under an Earth or Water Magic Hex, that foe is knocked down for 3 seconds. |
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Invoke Lightning Elite
Air Magic Spell | Target foe and up to two other foes near your target are struck for 10-106 lightning damage. This spell has 25% armor penetration. If you are not under the effects of an Enchantment, this spell causes Exhaustion. |
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Lightning Bolt
Air Magic Spell | Send out a Lightning Bolt that strikes for 5-53 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 5-37 additional lightning damage. This spell has 25% armor penetration. |
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Lightning Hammer
Air Magic Spell | Target for is struck for 10-106 lightning damage. Lightning Hammer has 25% armor penetration. |
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Lightning Javelin
Air Magic Spell | Send out a Lightning Javelin that strikes for 15-52 lightning damage if it hits. If Lightning Javelin strikes an attacking foe, that foe is interrupted. This Spell has 25% armor penetration. (Updated: 02.03.2006 - decreased recharge time from 5 seconds) |
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Lightning Orb
Air Magic Spell | Lightning Orb flies toward target foe and strikes for 10-106 lightning damage if it hits. This Spell has 25% armor penetration. |
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Lightning Strike
Air Magic Spell | Strike target foe for 5-53 lightning damage. This Spell has 25% armor penetration. |
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Lightning Surge Elite
Air Magic Hex | After 3 seconds, target foe is knocked down and struck for 14-106 lightning damage. This Spell causes Exhaustion. |
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Lightning Touch
Air Magic Skill | Target touched foe and all adjacent foes are struck for 10-63 lightning damage. Foes suffering from a Water Magic Hex are struck for an additional 10-42 lightning damage. This Spell has 25% armor penetration. |
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Mind Shock Elite
Air Magic Spell | Target foe suffers 10-53 lightning damage. If you have more Energy than target foe, that foe suffers 10-53 additional lightning damage and is knocked down. This Spell has 25% armor penetration and causes Exhaustion. |
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Ride the Lightning Elite
Air Magic Spell | You ride the lightning to target foe. That foe is struck for 15-79 lightning damage. This spell causes Exhaustion. |
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Shock
Air Magic Skill | Target touched foe is struck for 10-63 lightning damage and is knocked down. This Spell has 25% armor penetration and causes Exhaustion. |
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Shock Arrow
Air Magic Spell | Send out a shocking arrow that flies swiftly toward target foe, striking for 10-37 lightning damage. Shock Arrow has 25% armor penetration. |
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Storm Djinn's Haste
Air Magic Enchantment | For 10-26 seconds, you move 33% faster. Each second that you are moving, you lose 1 energy. |
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Teinai's Wind
Air Magic Spell | All adjacent foes take 15-63 cold damage. Attacking foes struck by Teinai's Wind are knockded down. |
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Thunderclap Elite
Air Magic Hex | For 8-21 seconds, if target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15-6 Energy or Thunderclap ends. |
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Whirlwind
Air Magic Spell | All adjacent foes take 15-63 cold damage. Attacking foes struck by Whirlwind are knocked down. (Updated: 02.03.2006 - decreased recharge time from 10 seconds) |
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Windborne Speed
Air Magic Enchantment | For 5-11 seconds, target ally moves 33% faster. |
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'Earth Magic' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Aftershock
Earth Magic Spell | Adjacent foes are struck for 26-105 damage. Knocked down foes are struck for 10-72 additional damage. |
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Armor of Earth
Earth Magic Enchantment | For 30 seconds, you gain 24-62 armor, but move 50-12% slower. |
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Ash Blast
Earth Magic Spell | Target foe is struck for 20-41 earth damage. If Ash Blast strikes a knocked-down foe, that foe is Blinded for 5-10 seconds. |
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Churning Earth
Earth Magic Spell | Create a Churning Earth at target foe's location. For the next 5 seconds, churning Earth strikes for 5-36 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down. |
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Crystal Wave
Earth Magic Spell | Foes adjacent to you are struck for 10-106 damage, but are cured of any negative Conditions. This Spell ignores armor and magic resistance. |
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Dragon's Stomp
Earth Magic Spell | You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26-105 earth damage. This Spell causes Exhaustion. |
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Earth Attunement
Earth Magic Enchantment | For 36-62 seconds, you are attuned to Earth. You gain 30% of the Energy cost of the Spell each time you use Earth Magic. (Updated: 26.04.2006 - decreased recharge time from 60 seconds) |
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Earthquake
Earth Magic Spell | You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26-105 earth damage. This Spell causes Exhaustion. |
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Ebon Hawk
Earth Magic Spell | Send a projectile that strikes for 20-95 earth damage if it hits. If this Spell hits a moving foe, that foe suffers from Weakness for 5-16 seconds. |
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Eruption
Earth Magic Spell | Cause an Eruption at target foe's location. For 5 seconds, foes near this location are struck for 5-36 earth damage each second. When Eruption ends, foes in the area of effect are Blinded for 10 seconds. |
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Glowstone
Earth Magic Spell | Send a projectile that strikes for 5-53 earth damage if it hits. If this Spell hits a weakened foe, you gain 5 energy. |
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Grasping Earth
Earth Magic Hex | For 8-21 seconds, all nearby foes move 50% slower but have +24 armor against physical damage. |
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Iron Mist
Earth Magic Hex | For 5-18 seconds, target foe moves 90% slower. That foe gains immunity to damage from all sources except lightning. |
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Kinetic Armor
Earth Magic Enchantment | For 8 seconds, you gain 20-84 armor. Whenever you cast a Spell, Kinetic Armor is renewed for 8 seconds. |
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Magnetic Aura
Earth Magic Enchantment | For 5-21 seconds, Magnetic Aura has a 75% chance to "block" melee attacks. |
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Obsidian Flame
Earth Magic Spell | Deal 22-118 damage to target foe. This Spell ignores armor but causes Exhaustion. |
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Obsidian Flesh Elite
Earth Magic Enchantment | For 8-21 seconds, you gain +20 armor and cannot be the target of enemy Spells, but move 50% slower. |
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Sandstorm Elite
Earth Magic Spell | Create a Sandstorm at target foe's location. For 10 seconds, nearby foes take 10-42 damage each second and attacking foes take an additional 10-31 damage each second. |
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Shockwave Elite
Earth Magic Spell | Adjacent foes take 5-53 earth damage, nearby foes take 5-53 earth damage, and foes in the area take 5-53 earth damage. |
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Sliver Armor
Earth Magic Enchantment | For 5-11 seconds, you have a 25-52% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5-37 earth damage. |
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Stone Daggers
Earth Magic Spell | You send out two Stone Daggers. If it hits, each Stone Dagger strikes for 8-29 earth damage. (Updated: 26.04.2006 - increased damage from 3..24) |
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Stone Sheath Elite
Earth Magic Hex | For 10-37 seconds, attacks made by target foe and all nearby foes deal earth damage. |
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Stone Striker
Earth Magic Enchantment | For 5-32 seconds, whenever you are struck by an attack, that attack is converted to earth damage. |
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Stoneflesh Aura
Earth Magic Enchantment | For 5-21 seconds, damage you receive is reduced by 1-33 and you are immune to critical attacks. |
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Stoning
Earth Magic Spell | Stoning strikes for |